The following tools are developed by TENCompetence that can be used stand-alone. The web-based tools can also be used into Liferay.
ReCourse Learning Design Editor and LD & QTI Runtime. ReCourse is an offline desktop application and targets educational practitioners and instructional designers with little experience with the technical specification of the IMS Learning Design specification. It supports modeling and arranging of learning activities and assessment activities graphically. It is based on the Eclipse plug-in framework that enables functionality to be flexibly extended, and current modules include rich text authoring, integration of services, a checker of conformance to IMS LD, visualising of modules, and upload to repositories.The resulting Unit of Learning can be delivered through SLeD or Astro players. For more information please see the ReCourse user guide and download pages. Authors may also want to install the TENCompetence LD Runtime system locally, so that they can try out their Units of Learning without uploading to a remote server. This includes the NewAPIS QTI engine, and the Wookie Widget Server.
Learnweb 2.0. Today's rapidly changing working environment requires people to constantly develop new skills throughout their lives. LearnWeb 2.0 is a web application which gives immediate and simultaneous access to well-known Web 2.0 tools such as Flickr and YouTube ... and many more. It requires no installation and only a little familiarity with the web. For more information, please visit LearnWeb 2.0. There is also a quickstart guide. A screencast about Learnweb 2.0 is available below:
TENTube. TENTube supports connection creation among community members and content. It includes a Video Exchange Channel where members can very easily view, search, comment, rate and submit videos about competence development. Extensive use is made of user profiling, game dynamics, agents and network visualizations in order to capture the attention and involvement of the learning community members. Users can (i) reflect on their own competence development experiences and objectives, (ii) identify relevant users and groups in the learning community, (iii) identify relevant content and (iv) exchange knowledge about competence development. If you would like to know more, please watch this video.